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Others’ Death Realm is Their Dream Land, the Journey of Eight Thousand Peaks

Others’ Death Realm is Their Dream Land, the Journey of Eight Thousand Peaks

In the history of Taiwan mountaineering, there are many outstanding mountaineers who have climbed to the tops of the fourteen eight thousand peaks around the world and placed their names abreast previous summiteers as well as the name of Taiwan alongside those of other nations. They have marked an important

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Overcoming Adversities, GamaGarden Thrives with Hope and Laughter

Overcoming Adversities, GamaGarden Thrives with Hope and Laughter

GamaGarden is a corporate kindergarten of Gamania. The school provides preschool education for employee’s children with a vision of diversity and openness, together with a space that was designed based on children’s needs. Founded in 2012, GamaGarden is the first corporate kindergarten in gaming industry after Taiwan’s regulation integrated kindergartens

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GamaGarden 2.0: Create the Suitable Space for Developing Children’s Infinite Possibilities

GamaGarden 2.0: Create the Suitable Space for Developing Children’s Infinite Possibilities

Off-white walls and floors, minimalist interior, at first glance, one would feel like being in an art gallery. It is not until one looks down to discover the low sink and the tiny hand towel. GamaGarden, Gamania corporate kindergarten, located not far from the headquarters of Gamania Group, is the

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Unleash the Gamanian Spirit! Looking Back on the Annual Slogans for the past 10 years

Unleash the Gamanian Spirit! Looking Back on the Annual Slogans for the past 10 years

Starting from 2011, Gamania began the tradition of annual slogan and badge design. The derivation of this tradition was a hope to unite colleagues, share common goals, and create consensus. These succinct annual slogans represent Gamania’s drive and intention for the particular year and bring the hearts of Gamanians together.

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Join Forces, Gamania Group Leads the Way with “All for One” in 2022

Join Forces, Gamania Group Leads the Way with “All for One” in 2022

Since its establishment in 1995, Gamania has been launching popular games that take the market by storm continuously. However, Gamanians never slow down the pace, we keep exploring and creating infinite possibilities in life.    Over the years, new business opportunities are constantly being sparked and explored with Gamanians’ collaborative effort.

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2020.12.30

A Website that is a bit naughty and a bit cute -Exclusive Interview with Designer of the “GAMA25 Online Exhibition” Website: Lee Ming

“Stuck on a Level, Beat that Level: GAMA25 Online Exhibition” was officially launched online in November. The website created a buzz immediately after the launch. Cute and retro dot matrix visuals immediately pop into view right as you connect to the site. It transports the visitor on a time machine to take a journey back to the past time. The person designing this website behind is the founder and Creative Director of “Block Studio” - Lee Ming. He set the perfect stage for the 25-year-old Gamania, making the online exhibition an adventure that traverses time and space. It recalls

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2020.07.14

Gamania 25: Leading the Digital Wave

For 25 years, Gamania has been dedicated to a total online ecosystem corporation. It has grown from its own failures, and now it continues to adapt, innovate, and learn the language of the new era. Having been at the forefront of every breakthrough moment, Gamania has also made its mark. In the constantly changing industry, the company has led the industry revolution and promoted paradigm shifts. Every orange wave was turned with the courage to innovate and change with the world. It is a manifestation of Gamania's core philosophy "Dare to Challenge". The Gamania experience has been through all

Feature VOL. 90
2020.04.16

GAMANIA 25th KEEP ROLLING

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and the 25th anniversary visual symbol code. Then, the following will be two interviews with "Brand Director Eric Chen (Ahbin) X S.SELECT LAB Design Director and Founder Wei-Jhe Lin", and "Director of the Corporate Marketing Office Iona Chen". We are going to analyze Gamania's internal and external communication strategies from various different points of view! Change, is the Only Constant "At Gamania, the only constant is change" - As the company is about to turn

Feature VOL. 89
2020.04.16

Exclusive interview with S.SELECT LAB Wei-Jhe Lin and Gamania Group Brand Center Director Eric Chen – How to “design” Gamanian? The Big Reveal of Gamania’s New Brand Identity

As Gamania turns 25 years old, the Brand Center invited the Taiwanese-Japanese design team "S.SELECT LAB" to create the brand new supplementary identity. This seemingly simple Gama Globe can roll into any angle to display the brand logo's character "g". It symbolizes the unrestrained culture of Gamania and shows the world that - after a quarter of a century, Gamania is not slowing down, but continues to roll forward.  G!VOICE has conducted an exclusive interview with the key figures of this project - Design Director and Founder of S.SELECT LAB Wei-Jhe Lin and the Brand Center Director Eric Chen

Feature VOL. 89
2020.04.16

After a Transition, Who is Gamania at 25 Years Old? Exclusive Interview with Iona, Director of the Corporate Marketing Office

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed into an Eco-Internet Enterprise. 5 years later today, the Gamania Group is turning 25, and even more resolute in its future path. What hasn't changed is our DNA of a proactive attitude towards the changing of the times. It has also been Gamania's major mission to continuously communicate internally and externally in the past, present, and future. So that all the Gamanians share Gamania's values, and that outsiders gain a better understanding of "Who is Gamania". In this meaningful time of celebrations, this issue

Feature VOL. 89
2019.12.31

2019 Year in Review: Gamania Brand New “Cross” Values

The phrase you hear over and over again in 2019 is : "Gamania? Are you talking about that Gamania?" , "Why Gamania is investing in movies now?", "Why is Gamania holding exhibitions too?" Gamania is always surprising the world with its every move. From the gaming industry to digital living, to the current "discovering the unlimited possibilities of life". "Think outside the box, unburden your mind." : the courage to breakthrough and the DNA with destructive innovation are engraved in Gamania's blood- that is the essence of Gamania and that is Gamania's spirit of "never gives up" as always.

Feature VOL. 88
2019.10.04

Gamania Branding 3.0 Newly Upgraded!

In general, consumers have a deep understanding of the product with only a smattering of the brand, however, Gamania is able to achieve 100% brand recognition in Taiwan. How does the Gamania brand become so well-known by the public? Deliver the key message of the brand, shape core value of the brand and reinforce the difference of brand image to invigorate the brand are the main issues Gamania has been focused. In this issue of G!VOICE, we will activate everyone's brain to think about the brand and understand Gamania's ideas and observations on brands.    Internet is a highly

Feature VOL. 87
2019.07.04

Fun your world! beanfun! is Rocking Stay-at-home Economy

In Taiwan, when it comes to gaming services experts, people would think of Gamania. It has cultivated in the gaming industry for many years, thus has been equipped with the strength and resources in the field and has attracted many gamers to use its services. This is reflected in the user flow of beanfun! In the beginning, beanfun! was Gamania's gaming portal site, which integrated its games into one system. With just one account, gamers can log into multiple popular games and enjoy the convenient payment flow mechanism, access easy verification and buy Gash points. Gamers need only one

Feature VOL. 86
2019.04.22

Gamania Vision – What will the future Gamania look like?

"Kevin Kelly, a technology business predictor, once predicted that in the near future, data transmission will evolve into the "oxygen era," while in the past it was the bronze era and silicon era. It means the overall volume of wireless data transmission will surpass that of its wired counterpart. By 2020, it is expected that AI and bio-tech will be applied widely, that 5G era is to come, and that the young "Z generation" will become the new force of the market. The advanced technologies and consumer trends will combine to create a new market dynamic.   For Gamania,

Feature VOL. 85
2019.01.07

The Original Intention of Adventurers

If Gamania in 2018 can be defined in one word, the most representative word to the editor would be "adventure." In this issue, G!VOICE is going to discuss the "original intention" we all have when embarking on a journey, and the discussion will start with adventure. The "original intention" can be described as the original intention of a novice adventurer, or the unknown original intention we are to explore inside us. Be it the original intention of the first adventure or the one inside us, we should go back to the purpose of the journey one way or another.

Feature VOL. 84
2018.10.24

beanfun! is not just for games. It started with entertainment in mind, and now, it is a platform for an integrated digital lifestyle

Have you heard of the fairy tale Jack and the Beanstalk? A common bean surprisingly grows into a giant bean tree. The curious Jack climbs up the tree into the clouds, where a new world now opens to him. This is like how beanfun! began. Started out as a little bean, it now spreads all the fun. From the time its closed beta was released in 2009, beanfun! has been inseparable from Gamania's gaming world. For Gamania's gamers, beanfun! is Gamania and the other way around. In 2018, beanfun!'s branches continue to extend, working to integrate more digital features

Feature VOL. 83
2018.07.16

Gama-esque Renaissance – Additional Feature: Fulfilling CSR

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to provide services to young people aged between 18 and 24, encouraging them to dare to persevere as they pursue the dream, and in turn play an active role in the  society. As a corporate that influences tens of thousands of consumers and employees, Gamania hopes to use its power to help more people, as it feels it has the responsibility and obligation to contribute to the society. Only with this mindset and awareness could

Feature VOL. 82