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Back to the Roots, the Origin of G!VOICE

Back to the Roots, the Origin of G!VOICE

"G!VOICE - Gamanian" was started in 2006, and the first hard copy version of "G!VOICE" was published in 2007. 2017 is a representative milestone, and marks a new start of "G!VOICE" after 10 years of history. G!VOICE has been through every period of Gamania's history, and "G!VOICE" shall embrace its

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Revolutionary Reading Model: Trials & Triumph of G!VOICE

Revolutionary Reading Model: Trials & Triumph of G!VOICE

The "G!VOICE" we see today is quarterly published in a website format. But did you know? "G!VOICE" used to be published in various formats to accommodate our readers' changing reading habits in the past. Here are all the different reading formats of "G!VOICE" in past eras! The classic website version,

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G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

"To be Gamanian, is to know Gamania!" It has been uncountable shared Gamania memories since the first issue of "G!VOICE" over more than 10 years ago. The history of "G!VOICE", is the history of Gamanians! Readers will become true Gamanians after reading this issue's articles in the five essential themes

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Naomi Watanabe and Yuni Yoshida Amazed Fans!

Naomi Watanabe and Yuni Yoshida Amazed Fans!

Who says stars need to be slim and beautiful? Naomi Watanabe broke the social frame over the world with her short and round figure. She has longed to be in the entertainment business since a young age and joined New Star Creation. Not afraid of jests and working as hard

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2014.07.31
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GJP Year-End Banquet Special Report Joyful Year-End Banquet with Fun-and-Witty Q&A Games

At the end of the year, Gamania Japan held its much anticipated year-end banquet on December 16 at the Shinagawa Prince Hotel in Tokyo. Activities at the banquet that day included fun-and-witty Q&A games, introductions to new Gamanians, and a mysterious guest – the Christmas Girl, adding a much fun, enjoyment, and Christmas spirit to the banquet’s atmosphere. What was it actually like at the banquet? Let’s look at some pictures and find out! ▲To ensure a successful year-end banquet, the planning team is hard at work making all the necessary preparations! ▲An introduction to the newcomers who will

Events JP
2014.07.31
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GKR Year-End Banquet Special Report Rejoicing in Elated Spirits – Korean Barbeque Year-End Banquet

Even in the cold of winter, Gamanian’s passion and enthusiasm does not diminish. On December 14, 2011 Gamania Korea rejoiced in elated spirits as it held its year-end banquet at a Korean Barbeque restaurant where you can eat barbequed meat and drink hot liquor. The restaurant specializes in Korean barbeque-style pork. Because the environment is more comfortable and open, and they provide unlimited alcoholic beverages, it has become the tradition of Gamania Korea to hold its year-end banquet at the Korean barbeque restaurant.  ▲(Image source:http://www.blackpigseoul.co.kr)   In July of 2011, Gamania Korea established the “Tornado Studio” (TND) R&D company,

Events KR
2014.07.31
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GUS Christmas Luncheon Special Report Year-End Christmas Hotpot Celebration

At the end of the year, although GUS did not throw a luxurious end-of-year banquet, the heart-warming Christmas luncheon was still an essential Christmas tradition. On December 16, 2011, the GUS Christmas luncheon was held in a Japanese-Style Shabu Shabu restaurant. The warm steam from the hotpots gave our American colleagues a special sense of warm and caring. Thank you, everyone, for your hard work and dedication throughout the year of 2011. Please continue your excellent work in 2012! ▲John the big guy (second from the right in the next picture) challenged Jerry (second from the left) to a

EU Events
2014.07.30
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GDC 2011— Observation and Sharing

This year’s Game Developer Conference (GCD) was held in San Francisco Moscone Center from end of February to early March 2011. UI Design Center was very fortunate to have caught up and attended this gathering of global professional game designers. In fact, the gathering was filled with riveting experience sharing, ranging from casual to hardcore; from mobile, console to online games; from program, art, sound effect to marketing, covering each and every professional aspect in game industry.     However, we are not here to talk about what we’ve learned from that week in GDC (I’m sensing slight disappointment?)

Columns On UX
2014.07.30
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History of GASH Revealed for the 1st Time

In 2000, Gamania introduced the first online game “Lineage” to players in Taiwan. With this product, Gamania started to think how to inspire the consumer to purchase. CEO, Albert recalled the Gift Card he saw overseas, which could store value and be given as a gift just like the pre-paid phone card. Gift Cards are easily assessable in convenient stores (which were the most common purchasing channel then) The Value Card was therefore created. 2000, GDS2 = Ticket to the Theme Park GD2S (Gamania Digital Distribution System), also known as the predecessor of GASH. If we refer it to

Feature
2014.07.30
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1g Amazing Record

Since its launch in 2002, GASH card has been improving upon its texture, getting lighter and better each time. In the future, it is expected to become a virtual card without any weight. During of the course of such transformation, GASH left many records that marked its importance in the field of online entertainment.  1.Breakthrough—one card for all Back in the day, one game will typically launch its own card: RO card for RO, World of War Craft (WoW) card for WoW, GASH card for Gamania. But now our GASH card can be used to play games from other

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2014.07.30
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How else could GASH Card looks like?

People buy GASH cards not only for the game points, but a sense of adoration for a certain product. GASH cards appeared in various forms before, players buy them not only for the points but for collection purpose. \ ▲Far left: Maple Story, 2nd from the left and upper right: Lineage, lower right: Dragon Nest In addition to colorful basic style, image promotion style, what other forms of GASH cards did Gamania launch in the past?  GHQ—1000 points VIP Gift GHQ has designed and developed various corporate gifts since 2006 which not only serve as good wish to other corporate

Feature
2014.07.30
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Interview GASH PLUS Director Lulu: From GASH to GASH PLUS, Taiwan Game Company Transformed to Global Digital Entertainment!

The much familiar GASH will be upgraded to GASH PLUS. Effective March 1st, 2011, GASH PLUS will officially become a independent subsidiary. What did it need to be upgraded and establish as a subsidiary? What new services can it provide to players? G!Voice invited director of GASH PLUS, Lulu who can personally introduce it everyone!  Could you tell us what your view is towards GASH card and was there anything memorable or fun you could tell us about?  LuLu: I have a very simple view towards GASH. I think GASH represents universal value, you may even call it the

Feature
2014.07.29
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GT5 AD’s Virtual and Reality Integrated Commercial

Internet has already become one of the indispensible marketing tools in modern brand campaign. Official websites can be used to promote the business idea or launching of new products. Internet as a major communication tool has become a trend for years while the current trend is to combine virtual and real world. Some are moving from reality to virtual world and some are doing it the other way around. No matter what kind of method is used, the purpose is to build a deeper interactive relationship with the consumers. Now we will introduce some of these integration examples.  GT5

Columns On Market Trends
2014.07.28
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Gama Townhall – Cyril Chu, a travel writer who possesses of courage, dream and dares to be himself

February 24th , 2012, Taipei suffered from rainy spell, but inside the hotel, boiled-hot enthusiasm ran through everyone’s vein. That day marked the Gama Townhall of 1st quarter held by GHQ in 2012. This time, Gamania invited the travel writer who courageously stepped outside his comfort zone and realized his dream, Cyril Chu to share his experience and story with Gamanians. Have a good APP award conferment ceremony was also held afterwards.      Three Crucial Stages in Life: Back to Zero   Cyril Chu has an impressive academic achievement and once worked for a high-tech company in the

Events TW
2014.07.28
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Brainstorming Creativity – Gamania: Have a good APP

With the rise of mobile platforms, one can see the prevalence of smart phones or iPads. The applications from these mobile devices have gradually become the up and coming digital entertainment in the market. To encourage Gamanians’ innovation and creativity and to use imagination and professional expertise to propose good ideas, Gamania launched a Have a good App contest in 2011 followed by the success of Have a good IDEA contest in 2008. The total amount of proposal submission surged from 42 pieces in 2008 to 93 in 2011 and the contestants range from Taiwan, China, Japan, Korea and

Events TW
2014.07.28
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Gamania Awards and Handsome Prizes: Challenge the Tasks and Win These Rewards

In addition to a variety of welfare and benefits, Gamania also has a great reward system. Regardless it’s individual or department, if you work hard enough, you could be recognized. Gamania will openly acknowledge your achievement and you may also get a chance to receive the highest honor—in the Gamania Hall of Fame.  ▲Gamania reward system is divided into two parts: individual and product sections.    Individual: Senior Staff Award is for staff who serves Gamania more than 5 years; Gama Star will receive cash prize NTD30,000.    Product: Best Inhouse Title is for product that generates revenue over

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