After Gamania's super popular game MapleStory launched "Black Magician," a grand version update, in the first quarter of 2019, it announced today (March 27) officially that MapleStory will embark on its first crossover collaboration with "LINE FRIENDS," the global character
Having launched Wake Up previously, Taiwan Public Television Service (PTS TW) strikes out again in 2019, bringing the series The World Between Us. Centered on an indiscriminate killing incident, it delineates the psychological state of the perpetrator and the victim's
▲ After Lunar New Year, Taipei Metro launched "Finding the 10 Billionth Passenger" as the first wave of a series of events. For most brands, they have a love-hate relationship with Facebook. Setting up a Facebook fan page requires zero
Atour Hotel Case Study - Cross-Industry Experience Creates New Species During our discussion on opportunity identification last time, we could adopt the dot-line-surface-body thinking method as a supplement to our decision-making process (Read more at "Identifying Opportunities? The Essential Dot-Line-Surface-Body
Last month, the unprecedented March 11 mega-quake in Japan shocked the whole world. Since then, everyone has been praying for Japan and its people. Gamanians have been following the update ever since they heard about the news. Quite a few of them even tried to acquire local status through Lync system. Fortunately, colleagues in Japan were quick to react to the disaster and everyone was safe. However, facing arduous challenges in the post-quake Japan isn’t easy, we’re sure that everyone can get back on their feet swiftly and courageously. G!Voice editor team invited Gamania Support Group which consists
Everyone has a dream, be it being a superhero, or being part of a romantic love story like “Gone with the Wind,” or, you may even want to be a freedom loving Pirate of the Caribbean. No matter what your dreams are, “Gollywood” will fulfill your celebrity dreams, turning you into Gamania’s Super Star! This is the theme of Gamania’s annual year-end banquet – “The Night of Gollywood.” On the night of January 6, 2012, with a cold front over Taiwan the temperature outside is freezing, inside the NTU Stadium in Taipei, however, it is as hot as cheerful
At the start of 2012, Gamania hosted a two day long technical exchange symposium at No. 4 Park’s Huo Shui Cultural and Creative Park in Zhonghe: Gamania Agora from 1/9-1/10. Agora means “market plaza” in Greek. In ancient Greece, the market was combined with the plaza. The former was a location for trade and barter, while the latter was a place for exchange of public opinions. Gamania hopes that this can be more than just a place to present the group’s new technological achievements, that it can also become a good channel for internal technical exchanges so that Gamania’s
At the end of the year, Gamania Japan held its much anticipated year-end banquet on December 16 at the Shinagawa Prince Hotel in Tokyo. Activities at the banquet that day included fun-and-witty Q&A games, introductions to new Gamanians, and a mysterious guest – the Christmas Girl, adding a much fun, enjoyment, and Christmas spirit to the banquet’s atmosphere. What was it actually like at the banquet? Let’s look at some pictures and find out! ▲To ensure a successful year-end banquet, the planning team is hard at work making all the necessary preparations! ▲An introduction to the newcomers who will
Even in the cold of winter, Gamanian’s passion and enthusiasm does not diminish. On December 14, 2011 Gamania Korea rejoiced in elated spirits as it held its year-end banquet at a Korean Barbeque restaurant where you can eat barbequed meat and drink hot liquor. The restaurant specializes in Korean barbeque-style pork. Because the environment is more comfortable and open, and they provide unlimited alcoholic beverages, it has become the tradition of Gamania Korea to hold its year-end banquet at the Korean barbeque restaurant. ▲(Image source:http://www.blackpigseoul.co.kr) In July of 2011, Gamania Korea established the “Tornado Studio” (TND) R&D company,
At the end of the year, although GUS did not throw a luxurious end-of-year banquet, the heart-warming Christmas luncheon was still an essential Christmas tradition. On December 16, 2011, the GUS Christmas luncheon was held in a Japanese-Style Shabu Shabu restaurant. The warm steam from the hotpots gave our American colleagues a special sense of warm and caring. Thank you, everyone, for your hard work and dedication throughout the year of 2011. Please continue your excellent work in 2012! ▲John the big guy (second from the right in the next picture) challenged Jerry (second from the left) to a
▲GHQ-CSO-Jennyhm Lee Little Tip: Categorize according to frequency of use; don’t move it if you don’t need to use it; one year is the limit; establish rules. Jennyhm is the secretary for the Group Strategic Director’s Office. She has developed some good habits in the workplace, which allow her to increase her work efficiency and prevents her from having to waste time looking for certain objects. Jennyhm’s secret to high workplace efficiency is being able to find anything she needs in a very short period of time. As the Age-Old Chinese Proverb goes: “If
▲GTW-GOBU2-Ken Tang Little Tip: Learn to categorize; be on the same side as your boss; know what your boss wants. Recommended Books: What Got You Here Won’t Get You There, The 7Habits og Highly Effective People Different Tasks Have Different Levels of Priority Do you often feel that you don’t have enough time? Or, that you have a lot of work that you cannot finish in time? Ken, the Director of Gamania’s Second Operations Division, provides us with some of his secrets for easily completing his tasks at work and leaving enough free time to
▲GHQ-CSO-Connie Ma Little Tip: Form as many relationships as possible; update frequently; resources are all around us. Connie often travels to various places around the globe. She represents the company in negotiations, the signing of contracts, and understanding subsidiary companies’ operations, and, she is also responsible for the licensing of games. As the Director of the Global Marketing and Development Division, Connie’s professional networks are like the transportation infrastructure of an advanced modern city – not only extending in all directions, but also easily accessible and readily available. Ready at Any Time, Available within an
▲GTW-IS-Jason Lin Little Tip: Good health can be achieved by exercising just 15 minutes every day Recommended Books: The Men’s Health Big Book of Exercises Gamanians, in addition to working hard at work, have you remembered to take care of your own health as well? All Gamanians know about the gym on the second floor of Gamania Headquarters, but only a few people ever go and take advantage of it. To encourage Gamanians to exercise more, in October of last year Gamania hired Jason (林笈申) to come to Gamania and work as the dedicated exercise trainer for Gamanians
▲GHQ-CRO-Nan Chen Little Tip: Put just one object back into its place each day, and in time, everything will be neat and clean Recommended Book: The Magic Book of Organizing Are you constantly angry because you can’t find certain objects or documents? Here are some tips from the Group R&D Chief’s administrative assistant Kitty (Nan Chen) for effectively organizing your work environment. Kitty’s office is like a warm home – it is not only clean and well organized, but also very complete in that it has everything you can think of or need, including food, clothes,
The one and only: Collette, established on Saint-Honoré Street, Paris, in March 1997, is definitely the coolest, raddest fashion shop in the world. Combining creativity from fields of lifestyle, culture, design, music, aesthetics, trend, vogue and gourmet, Collette is the first “Concept” shop in the world and the first extreme “cross-over” brand. Not so long ago, Collette just finished its garage shop front renovation project with its neighbor, Chanel. It is now ready to launch its new vigorous fashion concept shop, “The Away Project” on March 28th 2011. Collette packed a solid legion of brand power as
The overwhelming popularity of the Apple iPod or iPhone in recent years has reminded us how influential excellent UI designs can simplify our life and even determine the sales of products. Because the UI, or User Interface, is the first product impression for users when they start using a product, a poor UI design will only frustrate users who may put products aside after a few tries. Then, these cleverly or sophisticatedly designed features soon become useless decoration of products. This is because the effort that product designers put into product designs remains invisible to users, and they can
Most marketing campaigns are designed either to promote new products or services, or increase sales. Under this premise, buzz marketing campaigns are easier to strategize than promotions of brand images. Some products or services are low involvement in nature. They are like air; we barely feel their existence, and even if we use them everyday, we are not motivated to pay attention to them. Products such toilet paper, drinks or shampoo fall into this category. However, if there is a new product launched at this time, marketers can easily generate buzz to communicate with customers, but so doing
“As the clock is ticking, skin becomes saggy. Why do I realize its importance only after time has passed?” The line from Tourbillon by Eason Chan has thoroughly revealed the treachery of time. Before the legendary 2012 doomsday, novelty notebooks and calendars recently introduced to the market seem to promise a better 2012 for us. The tattoo calendar from AGUA Design can mark dates on your skin, makig your body a carrier of dates to remind us that time flies. You feel apprehensive yet naughty. AGUA, founded under the leadership of AGUA since 1994, is specialized in developing
In 2000, Gamania introduced the first online game “Lineage” to players in Taiwan. With this product, Gamania started to think how to inspire the consumer to purchase. CEO, Albert recalled the Gift Card he saw overseas, which could store value and be given as a gift just like the pre-paid phone card. Gift Cards are easily assessable in convenient stores (which were the most common purchasing channel then) The Value Card was therefore created. 2000, GDS2 = Ticket to the Theme Park GD2S (Gamania Digital Distribution System), also known as the predecessor of GASH. If we refer it to
Since its launch in 2002, GASH card has been improving upon its texture, getting lighter and better each time. In the future, it is expected to become a virtual card without any weight. During of the course of such transformation, GASH left many records that marked its importance in the field of online entertainment. 1.Breakthrough—one card for all Back in the day, one game will typically launch its own card: RO card for RO, World of War Craft (WoW) card for WoW, GASH card for Gamania. But now our GASH card can be used to play games from other
People buy GASH cards not only for the game points, but a sense of adoration for a certain product. GASH cards appeared in various forms before, players buy them not only for the points but for collection purpose. \ ▲Far left: Maple Story, 2nd from the left and upper right: Lineage, lower right: Dragon Nest In addition to colorful basic style, image promotion style, what other forms of GASH cards did Gamania launch in the past? GHQ—1000 points VIP Gift GHQ has designed and developed various corporate gifts since 2006 which not only serve as good wish to other corporate
The much familiar GASH will be upgraded to GASH PLUS. Effective March 1st, 2011, GASH PLUS will officially become a independent subsidiary. What did it need to be upgraded and establish as a subsidiary? What new services can it provide to players? G!Voice invited director of GASH PLUS, Lulu who can personally introduce it everyone! Could you tell us what your view is towards GASH card and was there anything memorable or fun you could tell us about? LuLu: I have a very simple view towards GASH. I think GASH represents universal value, you may even call it the
This year’s Game Developer Conference (GCD) was held in San Francisco Moscone Center from end of February to early March 2011. UI Design Center was very fortunate to have caught up and attended this gathering of global professional game designers. In fact, the gathering was filled with riveting experience sharing, ranging from casual to hardcore; from mobile, console to online games; from program, art, sound effect to marketing, covering each and every professional aspect in game industry. However, we are not here to talk about what we’ve learned from that week in GDC (I’m sensing slight disappointment?)