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Design

Exposing one’s own shortcomings is a good business

Exposing one’s own shortcomings is a good business

"Exposing one's own shortcomings is a good business." The statement is based on a pivotal core presumption "The product is not for everyone." It sounds like nonsense, but many marketers ignore or don't want to admit it. To put it

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Darling, Which “Taste Lovers” Are You, Sour, Sweet, Bitter, Spicy or Salty

Darling, Which “Taste Lovers” Are You, Sour, Sweet, Bitter, Spicy or Salty

This article "Darling, Which 'Taste Lover' Are You, Sour, Sweet, Bitter, Spicy or Salty" is excerpted from PolyshBy Yun-Chih ZengPhotography/ Xiaoguang & Yoy Legend has it that women miss their lovers in different ways from men. Compared with the linear

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Is a Good Idea Enough for an Excellent Product?

Is a Good Idea Enough for an Excellent Product?

It's been a couple of months since I wrote an article last time (shame). I have been busy with product transformation lately. It also prompted me to rethink how to turn an idea into a product. After some twists and

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2018 GAMA Christmas Surprise

2018 GAMA Christmas Surprise

▲HO HO HO! Surprise! Meet the Gama buddy-turned Santa Gama Claus with surprise! With food, music and glowing Christmas street lights, Christmas is a big festival at the end of the year. But the most anticipated part at Christmas Eve

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PREV NEXT
2014.07.25
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Onwards, Global Gamer! Gamania at Europe’s Gamescon

Over the years Gamania's exhibition strategy has focused mainly on the TGS in Asia. In a dramatic change during the heat of late August this year, Gamania entered "Gamescom", the largest game show in Europe. There Gamania not only left a strong impression on major game European game companies but also set a new milestone in Gamania's global expansion.  A Spectacular Gaming Carnival! – 2011 Gamescon As we mentioned before, the annual "Gamescon" is the largest and most professional general game show in Europe. Practically all of the world's top game companies and hardware / software vendors come to

EU Events
2014.07.25
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Dream Design: Secret to the Success of Grand Prize Winner of Japan Dream Plan

Gamania Cheer up Foundation, “Having a dream is a wonderful thing, the ultimate desire is satisfied through the realization of the dream. In the process, you may encounter frustration and obstacles, but as the book said, ‘say your dream out loud and invite friends who share the same dream to take that first step courageously!’”   ------------ Content Introduction    Realize your dream begins from believing yourself! If you have a dream, you could march toward realizing it! The author was determined to become an entrepreneur at the age of 10. She shares her precious experience and gives the

Columns Recommendation
2014.07.25
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Those Years When We got a bit ‘Tipsy’…

  The beginning of spring in 2012, GHK held a vivacious spring banquet. To conjure the ‘wildness’ of the lost youth and those teenage dreams everyone used to have, Gamanians in GHK dressed in high school uniforms once again and attended the event held in The Patio hotel in Hung Hom on February 10th, 2012 to relive those ‘unforgetable’ years. How exciting was the event? How special were their high school style? How nervous did they get when they drew the prizes? Let’s review those wonderful moments through pictures!    The venue was extravagant and magnificant       Albert

Events HK
2014.07.25
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Live from the Glamorous Exhibition Areas!

As the saying goes, "clothes make the man". While the focus is on the games, the design of the exhibition area was an important part of the GGS as well. The pavilions at GGS were the work of well-know theatrical design company "Big Bright Room". Thanks to their ingenuity, each of the pavilions acquired their own particular style and became the center of the media's attention on opening day. The main pavilion even included movable sofas that could be used to host press conferences during the day and parties at night! So what was Big Bright Room's design concept

Feature
2014.07.25
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Zombies are more than just prop to scare people, but an excellent tool for marketing

          Zombies are more than just prop to scare people, but an excellent tool for marketing   Zombies are probably the more popular character in recent years, appearing from novels, comics, video games, movies, commercials to TV series. In addition, there are even a slew of products created in the name of zombie, the trickiest thing is, the consumers don’t seem to get enough of it, and even find it fascinating. Maybe because zombies are now well adored by the public that many brands have started to use it as a marketing tool.    Let’s

Columns On Market Trends
2014.07.25
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May Gamania Medal of Bravery Winner: Divina

The winner of the Gamania Medal of Bravery has been announced! Divina has won this distinction for the month of May. Divina has been fierce all the way from CB testing to OB launch. In addition to exceeding the figure of having more than 30,000 players online simultaneously, total member count is now more than 300,000. They are breaking records with each passing second. What strategies did the Divina operations team implement to yield such glorious results in revenue for the second quarter? G!VOICE is about to provide you with an in-depth analysis! GTW Second Game Operations Division, Assistant

Laurels
2014.07.25
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Live from GGS!

The 2-day GGS was made livelier by all kinds of exciting performances with the icing on the cake being the visit of special guests including Minister Sheng Chih-jen from the Council for Cultural Affairs as well as Tia Li and Song Mi-jin from Dream Girls. Gamania also had all kinds of giveaways on offer for the international media so they can not only enjoy the fun and games but also return home with a bagful of souvenirs. G!VOICE will now take Gamanians on a tour of the excitement at GGS!  GGS events video https://youtu.be/n5JSUIYO8lA Guests from Afar - Special

Feature
2014.07.25
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On Brand Character Management: M&M

  Everybody knows that there are three major features of M&M: it only melts in your mouth, not your hands, each package contains different flavors, and each color-coated chocolate has its own personification. M&M’s unique marketing operation is precisely the reason why it stands out among all other brands. Of all the strategies, the most commendable performance lies in its shaping of brand character.    Sweets, unlike 3C products, do not feature on being ‘stronger’, ‘faster’ in technological functions. High-tech products may cause heated discussion and generate much attention merely from their specifications. However, for sweets and snacks, the

Columns On Market Trends
2014.07.25
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Exclusive GGS Report!

During the period of GGS, media reporters from all over the world took part in the events. After the event came to a successful conclusion, G!VOICE received a thoughtfully put together exclusive report on GGS by Tesuya Ogawa, a special reporter from Gamania Japan. Let’s take a look at this exciting content on GGS!

Feature
2014.07.25
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The Japanese ladies who sell matches: こけしマッチ manufacturer

  HOLE  IN  ELEVEN     The Japanese ladies who sell matches: こけしマッチ manufacturer    It is alleged that majority of Japanese people have A blood type. The notion implies that they often give off a sense of seriousness and demand for perfection. However, some anti-depressed merchandises mushroomed and brought smiles back to peoples’ faces in recent years. We have to give it to the Japanese: they may seem uptight to the bones, but they’ve got some quirky sense of humor and creativity.    Since the invention of lighter, matches gradually faded out of sight. At the brink of

Columns On Branding
2014.07.25
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Cradle to Cradle: Green Economy Design Proposal

G!VIOCE Recommend:  “Imagine when you throw your broken carpet to the garden, it can be decomposed and provided nutrition to the earth; the detergent flow through the river can actually nourish the river; when the garden and farms alike have signs written, ‘Dump the Waste Here’…” Cradle to Cradle’s visionary eco ideal will overthrow your perspective on green design and reexamine it.  Introduction In the nature, there is nothing to be disposed. When a cherry tree blossoms, the flowers will fall to the ground—nothing is being wasted here. Because all the dry branches, fallen leaves and flowers will return

Columns Recommendation
2014.07.25
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「JOHN~」「I am here!」

在洛杉磯進行的E3展,Xbox與343揭露了Halo 4新的Trailer 「Awakening」,Halo 4 新的三部曲的第一波,上市預定為2012年12月(好長時間的預熱行銷啊)。Trailer裡,主角在逃離燃燒中的飛行器之前,從低溫睡眠中被喚醒……,Trailer 的故事劇情很短,但花了很多素材來鋪陳、來達成影片目的,並加深影片的張力。 一個成熟且目的清楚的商業影片,會把所有的資源與精力,運用在想說清楚的那個目的上,為了被消費者記住,「目的」是否明確非常重要,完成的方法也很重要。 換個說法,CG、3D、合成這方面的影像工業,一路走來從電影、遊戲、廣告、Animate等等產業來看,「擬真」一直是商業賣點。CG做得像真實的,頭髮會飄、毛會抖……,人的身體可以有四隻腳、長尾巴,但卻是會說話的人。我們可以用很炫的CG科技,讓消費這看到一個「超酷炫」的電影技術,也可以把很炫的CG科技,轉化成「運釀一股氣氛來引起共鳴」。 這支Trailer是個上乘之作,花了很多錢、用了很多人力來塑造一個氣氛,一個畫面裡有各種影音的元素來鋪陳氣氛,而非把時間與人員花在製作跳來飛去的模型、以及誇張的鏡位視角來拍攝主角揮舞手中的武器上。 這支影片與宣傳由知名廣告代理商McCann來負責,找到了這支Trailer的製作人員名單後,就很想寫這篇文章跟大家分享,一個CG或是一個宣傳影片,要結合許多的專業來完成,我覺得,我們目前還是在用廚師兼掌櫃的方法幹活,距離真正成熟的大規模商業影片製作……「兄弟們,我們還有很長的一段路要走……加油吧」 Halo 4 - Official Teaser Trailer https://youtu.be/kE-YP2t6Syo ------------------------------------------- 作者介紹 Bruce 曾擔任過國內外電視廣告製作、電影發行與戲院行銷、日本電通北京分公司創意比稿團隊、遊戲橘子內部導演,目前為日本遊戲橘子商品開發部課長(Section Manager) -------------------------------------------

Columns On Ads
2014.07.25
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The Must-Know Universal Design

    A good design will enable people to have a better quality life! Taipei World Design Expo 2011 was held inside the Nangang Exhibition Hall. Have you noticed there is a room called, ‘Universal Design’ exhibiting various things from everyday utility to futures and billboards? The concept of universal design is based on ‘humanity’, the products should be easy and convenient to use for the healthy, senile or physically/mentally challenged people.    This multi-functional opener adopts the principle of physics and is suitable for female or seniors who might have trouble opening drinks. With this opener, you can easily

Columns On UX
2014.07.24
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The Most Attractive Aspect is not Necessarily the Most Profitable?

Have you ever gone on a blind date? I’ve never been one but I’ve heard many people have. The purpose of blind date is to find a suitable mate. However whether the blind date would actually work doesn’t depend on first impression; nor on the intoxicating moment where both people have sparks in the air or butterfly in the stomachs; nor based on matchmaker’s torrent of compliments like a host selling a product on a shopping channel. Whether or not the blind date would work lies in the actual person, what his/her value is. Which is his worth? His

Columns On Ads
2014.07.24
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SPACE 17 Feature Report Follow Mr. “Oishi” and Wander about Travel Maps that Make People Smile

A year has come to an end, SPACE 17 invited renowned Japanese illustrator, Akinori Oishi to create some art works for Gamanians around the theme of travel. His last name, “Oishi” in Japanese means “delicious” so it prompted him to name the show, “Mr. Oishi’s Travel Map Show.” Gamanians can follow Akinori’s smiley men and travel around the world.      Gamania’s Exclusive Edition of Smiley Man   Japanese illustrator Akinori is known for drawing his charismatic characters with a few succinct strokes. This time, he added some Gamanian elements into his smiley men and created many interesting illustration

Events TW
2014.07.24
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Gamanians’ Hot-Blooded Mini Revolution

There is a kind of revolution that doesn’t require human sacrifice, or mobilization, or hatred or fanfare, it starts from the self! Every mini revolution can change the society bit by bit. Once we gather enough “bits”, this world could be a better place.  G!VOICE collected a series of mini revolutions done by Gamanians. Let’s hear their hot-blooded declarations. We bet you can’t wait to start one of your own to make the world a different place after reading it.  [ 1 ] Bottle caps can be a kind of revolution Name: Bruce yang Unit: GJP-Product Development Department Mini

Feature
2014.07.24
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Morrie:「When you know how to die, you learn how to live.」

Sister Hsieh (HSIEH, Chun-wei), Director of Animation Strategy Development “This is a book about learning life lesson. Only when you learn about death, you learn about how to live. We don’t always have to introspect after we hear about the tragic news. Replace negativity and pessimism with positivity and optimism. This book will make you cherish each moment and live everyday to the fullest.”    Movie Trailer for Tuesday with Morrie    Introduction  The author Mitch Albom visited his late teacher every Tuesday during the teacher’s final months. Despite the looming shadow of death, the old professor kept his passion

Columns Recommendation
2014.07.24
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Gamania Mobilization The adventure of the Otaku Godfather, Chen, Jian-Hong –founder of Bahamut (Gamer)

The last GM was hosted on December 19, 2011. Our last but not least special guest is not only hugely influential but has deep connection with game industry. The founder of Bahamut.bbs  (formerly known as Gamer), Chen, Jian-Hong (a.k.a Sega) was invited to share his hot blooded history of building his career upon video game website.   Gamer had just celebrated its 15th birthday and currently possesses 2.5 million members with daily hits of 20 million which is the top 6 website in Taiwan. However, at the very beginning, Bahamut was just a BBS for game discussions set up

Events TW
2014.07.24
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Spiritual Goods for Revolution and Courage Replenishment

Like Mao said, “Revolution is not treating someone to a meal.” We need courage and determination for new change. G!VOICE selected a series movies, books and music to replenish Gamanians’ energy so they can learn the passion and perseverance from them on the path of revolution.      【Selected Films】 Follow the youth of revolutionary heroes 《Motorcycle Diary》 革命常來自於對社會的不平,拉丁美洲革命英雄格瓦拉24歲的青春歷險,他在暑假和友人一同騎著摩托車、環繞南美洲旅行。旅途中看到了拉丁美洲各國的苦難與不義,在他心中種下他充滿理想主義的革命種子。   Passion and Patriotism in Chinese History 《1911》 1911 is an epic historical drama based on the founding of Republic of China when nationalist forces and idealists led by Sun Yat-Sen overthrew Qing Dynasty. The movie was made in commemoration

Feature
2014.07.24
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Exploring the Player’s Mind- Psychophysiology

Introduction   Game companies have always focused considerable effort on interpreting players' feelings and thoughts regarding their games. Current solutions mostly consist of quantifiable market research methods such as surveys, in-depth interviews, or focus groups. While these methods may extract information about player opinion and satisfaction after playing the game, there are hardly any instinctive tools which allow immediate measurement of player responses during game play. Perhaps psychophysiology, which has been applied in other industries for some years, will provide a suitable method to aid us in correctly interpreting player responses so that we may improve the user experience.

Columns On UX