ico_gvoice

Category: VOL. 66

2017.07.06
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How About That! Secret Numbers of G!VOICE Revealed!

"G!VOICE" has, over the years, been seen more than 4,000

Feature VOL. 78
2017.07.06
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Back to the Roots, the Origin of G!VOICE

"G!VOICE - Gamanian" was started in 2006, and the first

Feature VOL. 78
2017.07.06
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Revolutionary Reading Model: Trials & Triumph of G!VOICE

The "G!VOICE" we see today is quarterly published in a

Feature VOL. 78
2017.07.06
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G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

"To be Gamanian, is to know Gamania!" It has been

Feature VOL. 78
2017.07.06
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Naomi Watanabe and Yuni Yoshida Amazed Fans!

Who says stars need to be slim and beautiful? Naomi

Columns Recommendation
2017.07.03
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Behold, UX is all around! User experiences in our daily lives

“Oh man! What the hell is this? Why is it

Columns On UX
2017.07.03
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How to market when the government is a brand?

In a democratic country, its government is not only a

Columns On Branding
2017.04.01
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Gamania shakes up its four business entities to be a whole ecological network enterprise

After more than two years of preparation, the Gamania Group

Feature VOL. 77
2017.04.01
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Gamania Unveils Its New and Unconventional Workplace!

A highly adaptable meeting place with an innovative whole ecology

Feature VOL. 77
2017.04.01
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The Employee Welfare in Gamania, Humanized Vacation Policy.

“Everything in this company is cheap except people,’ said the

Feature VOL. 77
2017.04.01
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Fine Paintings from Musée d’Orsay – An April Feast

In the 19th century, Europe was influenced by nationalism. Young

Columns Recommendation
2017.04.01
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Sensational Appeal to the Younger Generation

Brand communication can be used to pack new products as

Columns On Branding
2017.03.30
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What’s the difference between UI and UX? Let’s look and see

What's the difference between UI and UX? Conversion Lab put

Columns On UX

Tell the Story, Give the Brand Warmth

Brand image is woven from stories written by the company, pop culture, influencers and customers. In the past, the brand stories of the digital entertainment

Spreading the Story the Smart Way!

Stories were once spread by word-of-mouth. Stories such as the bedtime stories mothers told, heroic sagas recited by storytellers and urban legends passed as gossip