China 2011 Spring Banquet—“A Beast on the Prowl; Turning the Tide Around”
GCN hosted its very own Spring Banquet on February 25th 2011. This year’s banquet was unprecedented, participants wise, or content wise. GCN also had the
The greatest and most expected 1st national CSO championship is
▲Senior Supervisor of R&D department If game equals fun, the
What is User Experience? We often here friends saying,
GCN hosted its very own Spring Banquet on February 25th
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Internet has already become one of the indispensible marketing tools
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Design critic, Donald Norman once said, “A product that has
If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,
Make the Year of Hare Pop: Creative Porcelain Painting Show
Gamania is known for its unique play style and work
Marketing people care about consumers’ purchase decision, therefore they evaluate
In the information era of high mobility, people demand not
Barbie, a plastic doll without life, not only sold billion
Created by Gamania’s subsidiary, Seedo Digital Co., Soul Captor the
Since Gamania Cheer Up Foundation was established in 2008, they
Gamania Game Developers Exchange (GDEX) made its debut appearance in
All You Can East Ice Cream: Cool and Chill GJP
GCN hosted its very own Spring Banquet on February 25th 2011. This year’s banquet was unprecedented, participants wise, or content wise. GCN also had the
Make the Year of Hare Pop: Creative Porcelain Painting Show GCN held a creative porcelain painting show in June 2011 to encourage fellow Gamanians to
Gamania Spring Banquet Gamania and 5Zhua 2012 Annual Spring Party Gamania R&D colleagues from Shanghai and Beijing and partner, 5Zhua co-held an exciting spring banquet
1. The Promise “Let’s go to Tibet!” This was a pact made by 3 junior high students that sat together in class.