
Rao, Min-Han, “It is our responsibility to play consciously at work!”
▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Through the rapid development of mobile devices and the internet,
While it is common knowledge that the Japanese are not
Socrates lives in each person’s heart. Through a journey of
The ever popular Gamanian online game, Mabinogi, is about to
Gamania and major Korean game firm NEOWIZ GAMES worked on
The biggest sporting event for all hot- blooded Gamanians at
Licensed to Gamania’s subsidiary, Joymobee, developed by renowned Korean game
Time Magazine is one of the most recognizable, influential contemporary
According to the 2015 First Quarter Information Security Report published
A popular Japanese mobile game represented by Gamania, Dragon Poker,
In the era of social media, the best way for
Today (3rd), one of Gamania’s most popular games, Maple Story,
Gamania is a conglomeration of dreams, converging dreams from CEO,
▲Who said we haven’t got courage?! Reaping the Courage Field
The Nature could teach us many things, including the “self”
The trainees came back to their respective hometowns after the
Gamania Courage ship is expected to be one of the
This year’s Summer School adopted Courage as the theme. Gamania

▲Senior Supervisor of R&D department If game equals fun, the routine of R&D department in Gamania can be called as the process of making fun.
Gamania is known for its unique play style and work philosophy. How do other people look at Gamanians’ “Work hard, play hard” lifestyle? ▲Ping
This is definitely the first time as well as the most significant time for the group. PlayWork Campaign, initiated by Brand Center was officially launched