
Back to the Roots, the Origin of G!VOICE
“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and
While the term, “User Experience Design” (UX design) prevails in
When you are viewing web pages or playing games on
If you, as a Gamanian who spends time with young
We know that many men fell under the spell of
Adventurous Gamanians dare to top themselves, in 2011 they carried
In recent years, “MIT” has suddenly become every brand’s effective
G! VOICE recommends: “This is a creative exhibition that will
Trend, trendy; of course trend comes first followed by trendy.
In a total marketing strategy, every moment and every marketing
G!VOICE Recommend: “We often face different predicaments in life. Sometimes
SPACE17 was relocated from the 17th floor to the 1st
Gama-Island, the distinctive food and refreshment center of Gamanians, was
Speaking of “Commerce”, it inevitably comes to the paradigm that
Korea subsidiary of Gamania announced the new promotion video for
Whether you are doing an external promotion campaign or an
Special Report ACGHK,Animation-Comic-Game Hong Kong The Opening of the 13th

“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and

The “G!VOICE” we see today is quarterly published in a website format. But did you know? “G!VOICE” used to be published in various formats to

“To be Gamanian, is to know Gamania!” It has been uncountable shared Gamania memories since the first issue of “G!VOICE” over more than 10 years

“G!VOICE” has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! “G!VOICE” has accumulated history and stories