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Category: VOL. 66

2017.03.30
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Witness the power of 5 in 2017 with the introduction of a 5th job

It's the moment everyone's been waiting for, after a 10

Events TW
2017.01.18
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Taiwan’s First Visual Practice Workshop Held in Gamania!

The Visual Practice Workshop was held in the Headquarter of

Events TW
2017.01.10
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G!VOICE VOL.76

Vol. 76

Past Issue
2016.12.31
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Group partners work together and sail out in a Networkfleet!

The competitiveness of the Gamania Group depends on its reliable

Feature VOL. 76
2016.12.31
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Look back to 2016 to find the Top 10 Gamania Chronology!

2016 is a year full of changes and innovation. What

Feature VOL. 76
2016.12.31
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well Creative Ecosystem for the Brand-New Gamania

Gamania launched a whole-new “Well-Converted Creative Ecosystem” in the business.

Feature VOL. 76
2016.12.30
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Blue Sea Strategy for 2017 E-Commerce market: Go South project led by Jollywiz’s MIT brands

Proudly presented by JSTAIWAN: Nougat rice cakes, pineapple cakes and

Events TW
2016.12.30
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New lover revealed…DenKa : “I can’t live without him!”

Triple exclusive offers at GAMA Ximen Party attracted crowds of

Events TW
2016.12.30
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GAMA PAY was launched today!

GAMA PAY occupies the gaming market with GASH points giveaways

Events TW
2016.12.30
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Taipei 2016 Counter-Strike Online World Championship and Gamania carnival rock Xinyi Plaza!

Taipei 2016 Counter-Strike Online World Championship was held in Taipei

Events TW
2016.12.30
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UI design clinic- Phone number formatting

When being asked to fill in our telephone number online,

Columns On UX
2016.12.30
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WeBackers breaks records in the gaming market with 1 million raised in two weeks for The Legend of Asaku Forever Collection.

WeBackers, a crowd-funding platform under Gamania, raised record-high  funding 1,340,000NT

Events TW
2016.12.30
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Classic beer with young spirit.

For the last few years, Taiwan Beer has successfully rejuvenated

Columns On Branding

Tell the Story, Give the Brand Warmth

Brand image is woven from stories written by the company, pop culture, influencers and customers. In the past, the brand stories of the digital entertainment

Spreading the Story the Smart Way!

Stories were once spread by word-of-mouth. Stories such as the bedtime stories mothers told, heroic sagas recited by storytellers and urban legends passed as gossip