
The Growing Gama Lifestyle
To most people, the workplace is a very serious place. At Gamania, Gamanians are 100% serious when they work but they also manage to retain
GCN hosted its very own Spring Banquet on February 25th
▲Senior Supervisor of R&D department If game equals fun, the
What is User Experience? We often here friends saying,
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Internet has already become one of the indispensible marketing tools
Make the Year of Hare Pop: Creative Porcelain Painting Show
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Design critic, Donald Norman once said, “A product that has
If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,
Gamania is known for its unique play style and work
Marketing people care about consumers’ purchase decision, therefore they evaluate
In the information era of high mobility, people demand not
Created by Gamania’s subsidiary, Seedo Digital Co., Soul Captor the
Barbie, a plastic doll without life, not only sold billion
Since Gamania Cheer Up Foundation was established in 2008, they
Gamania Game Developers Exchange (GDEX) made its debut appearance in
All You Can East Ice Cream: Cool and Chill GJP
This is definitely the first time as well as the

To most people, the workplace is a very serious place. At Gamania, Gamanians are 100% serious when they work but they also manage to retain

Why is Gamania making such a big change? Aren’t we, as consumers, already inextricably linked with the Internet? Mobile technology is now growing at an

2015 marks the 20th anniversary of Gamania and year 1 of the Gamania Internet fleet! This is because Gamania is taking a big step in

Gamania has always been an adventurous explorer when it comes to the market. We are adept at finding new opportunities in seemingly ordinary situations and