
The Growing Gama Lifestyle
To most people, the workplace is a very serious place. At Gamania, Gamanians are 100% serious when they work but they also manage to retain
Albert announced: GTW created record high monthly revenue, Gama-bear won
The two of most vibrant and active “brands” in the
The 16th Gama-Cup was held in Window of China theme park
June, 20th, Gamania invited a super-star guest – the designer,
Although occupying different functions as operation and R&D, Gameastor and
Oriental fantasy online game, Soul Captor, developed by Gamania’s Seedo
▲(Source︰www.moleskine.com) Mobile device has been hot for years. Many paper-backed
After 72 hours for the voyage of 966km, the Gamania
Speaking of department activity planning and creativity, our youngest colleagues
▲Senior Supervisor of R&D department If game equals fun, the
What is User Experience? We often here friends saying,
GCN hosted its very own Spring Banquet on February 25th
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Internet has already become one of the indispensible marketing tools
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Design critic, Donald Norman once said, “A product that has

To most people, the workplace is a very serious place. At Gamania, Gamanians are 100% serious when they work but they also manage to retain

Why is Gamania making such a big change? Aren’t we, as consumers, already inextricably linked with the Internet? Mobile technology is now growing at an

2015 marks the 20th anniversary of Gamania and year 1 of the Gamania Internet fleet! This is because Gamania is taking a big step in

Gamania has always been an adventurous explorer when it comes to the market. We are adept at finding new opportunities in seemingly ordinary situations and