
Reflection: Major achievements in the last twenty years.
Reflection: Major achievements in the last twenty years. The glorious moments in the last 21 years have undeniable historic value for Gamania. As we relocate
The greatest and most expected 1st national CSO championship is
▲Senior Supervisor of R&D department If game equals fun, the
What is User Experience? We often here friends saying,
GCN hosted its very own Spring Banquet on February 25th
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Internet has already become one of the indispensible marketing tools
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Design critic, Donald Norman once said, “A product that has
If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,
Make the Year of Hare Pop: Creative Porcelain Painting Show
Gamania is known for its unique play style and work
Marketing people care about consumers’ purchase decision, therefore they evaluate
In the information era of high mobility, people demand not
Barbie, a plastic doll without life, not only sold billion
Created by Gamania’s subsidiary, Seedo Digital Co., Soul Captor the
Since Gamania Cheer Up Foundation was established in 2008, they
Gamania Game Developers Exchange (GDEX) made its debut appearance in
All You Can East Ice Cream: Cool and Chill GJP

Reflection: Major achievements in the last twenty years. The glorious moments in the last 21 years have undeniable historic value for Gamania. As we relocate

After moving to the new addres, the group aims to bring new visions for all Gamanians. The HQ will interact and work even more closely

2016 marks an milestone for Gamania. As we relocate to a new spot, we’ve also launched our mobile payment service. As CEO Albert pointed out:

Gamania takes on a new journey in 2016. Gamania’s successful expansion was achieved by overcoming countless challenges. Historically speaking, moving a capital city has a