
Gama-esque Renaissance – Additional Feature: Fulfilling CSR
Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to
Commercial videos come from creativity. Creativity is an intangible form:
The Group Staff Survey 2010/2011 result (1) gathered Gamanians’ thoughts and opinions
With the popularization of mobile devices, you see people toying
“Innovation” is often sorted into the field of “designers”, “engineers”
Apple, the brand that I cannot get through a single
Career and life can be compared to playing games, the
Can a simple bottle be an instrument too? Although all
“Thinking!” This paradoxically simple yet deep concept effects the smallest
G-Voice Recommends: Change by Design: How Design Thinking Transforms Organizations
G! VOICE Introduces: Everyone has heard about “design thinking”, but
▲On March 15th, 2013, the abolishment of GTW guest center,
Build a prototype; Embrace the mistakes On the road
Quit smoking, no drinking and driving, clean elections, child welfare,
After a long, hardworking year, GHK held an awesome annual
In this era of internet age, information inundates the virtual
Sure gamanians have notice the recent decorations in the 18F

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to

A twelve years’ accumulation of strength leads a long way. In Chinese, twelve years is called a cycle, or Gi Nien in ancient texts. In

Won’t do without you~Gamania has big events all year round! Although at Gamania we don’t actually party all year round, throughout each quarter we do

8. GAMA Space:Breaking New Grounds; Broadening the Visions In June 2016, Gamania moved its headquarter that stood for 21 years in Zhonghe, to Neihu. The new