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2017~2018 Thank you, let’s look forward! Welcoming Gamania’s “Wave of Creation”!

2017~2018 Thank you, let’s look forward! Welcoming Gamania’s “Wave of Creation”!

Looking back at 2017 for Gamania, whether it’s strategic planning or brand development, the word of the year could very well be “Creation”! (At least that is the keyword in the opinion of this humble G!VOICE editor). In the term “Wave of Creation” (“創勢代” in Chinese) includes “Chuang” – “創”,

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What do you know about your readers? Unveiling the Secrets of Blog Reader Behaviors – Foodies

What do you know about your readers? Unveiling the Secrets of Blog Reader Behaviors – Foodies

PIXNET UX Lab had previously shared some insight regarding "Beauty Readers" and "Travel Readers". This issue, we will talk about the last part of reader experience that everyone has had before: looking up restaurants and food online. What really goes on in the foodie reader's mind when they are searching

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[Tommy Chen] Racing Against Impossibility

[Tommy Chen] Racing Against Impossibility

Tommy Chen opened the speech by saying "If you follow my daily regimen for three years, I guarantee you will be able to compete in the 700km Yukon Arctic Ultra race in Canada." The audience's laughter indicates "Not likely!" The crowd's immediate inner thoughts are the very ones that Tommy

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Why is Burger talking about anti-bullying that has nothing to do with its brilliant taste?

Why is Burger talking about anti-bullying that has nothing to do with its brilliant taste?

Imagine the two following scenarios, what would you do? 1. You witness a child being bullied in front of you. Do you step up to stop it, or pretend you haven't seen anything, and slip away in fear of trouble? 2. In another situation, you bought a "bullied" hamburger, would

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PREV NEXT
2014.08.14
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A Classic Art Exhibition

Group CRO Alan Guo, “Secret stories hidden behind these classic arts, through the first visual interactive art technique in Taiwan, presented in front of our eyes as if they’re real. At the exhibition scene, you could see the process and thoughts these painters had when they created these arts. You could see them talking and interacting with one another. You can even wave and say hello to Mona Lisa and ask her questions. You could even walk into Van Gogh’s famous painting, ‘The Starry Night’ and take a picture. This lively and interactive way to re-connect with classic arts

Columns Recommendation
2014.08.14
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2010 Year-end Party Theme: Agogo Night!

Men and women dressed in 70s retro outfits: head scarf, bell-bottomed pants, over-the-top makeup, dancing feverishly on the stage, the uproar through the roof. The venue was NTU stadium, this was the “Agogo Night”, Gamania’s 2010 year-end party.  For Gamania, the year-end party is the one of the most important annual events. A day when group shows their gratitude and appreciation towards the staff and when Gamanians can relax, have fun and show their passion towards fun.  In the past, the year-end party always had a theme and this year was no exception. 2010 was the “battle year” for

Events TW
2014.08.14
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Gamania Hall of Fame

Gamania Fiercest Award December Winner: 恋姫†夢想 ▲GJP-Chief of Operation, Hideki Nakajima 恋姫†夢想 was based on a PC game, 恋姫†無雙 launched by BeaseSon in 2007. The background of the game was set at the “Three Warring States” in China, but replacing all the male characters with beautiful maids. The game was well-received in Japan since its debut launch and gradually moved on to other fields such as cartoon, console game, comics and other spin-off products. The game won the “Moe-Style Game Award” in 2009, and is truly a well-deserved work.  GJP developed恋姫†夢想, a webpage strategic game based on the existing

Laurels
2014.08.08
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HongKong 2011 Spring Banquet

GHK’s annual spring banquet has come to an end. This year’s Spring Banquet got pump up through the roof, because not only did everyone enjoy a prize of their own but the management dressed up and danced and sang for the staff! Opening Address Before the dinner began, we were honored to invite many senior management to give opening speeches. Albert said that GHK has achieved impressive result in the past year, it was an exhilarating news for everyone! Albert then gave a toast along with GHK-COO, Yaling and GUS-COO, David and announced the beginning of Spring Banquet.  International

Events HK
2014.08.08
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Taiwan DIVINA—FE17 Comic World Fancy

Gamania’s self-produced game, DIVINA received positive results in Japan and Hong Kong markets and won the Game of the Year at Tokyo Game Show in 2010. To give Taiwan comic and animation fans a chance to watch it in advance, Gamania decided to show it at the booth in Comic World Fancy from February 19 and 20 2011.  Thousands of players flooded in Comic World Fancy. DIVINA booth not only exhibited brand new games but giving away free gifts, causing quite a game trial frenzy. There were many interesting events and anecdotes at the scene, we will show you

Events TW
2014.08.08
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Lucent Heart Launched Closed Beta in the U.S

Gamania’s self-produced game, Lucent Heart began it’s second CCB in February 2011, releasing 1,200 accounts and launching “Prepare for Love Beta” campaign. Participants would receive a “Cupid Key” and be paired up with others to go through different tasks. The final winner who successfully pass all the tasks would receive extravagant garment from Gamania and would host a grand wedding ceremony in Lucent Heart.  Let’s take a look at some of the memorable CCB scenes in the campaign: ▲ Paired up players arrived at the wedding party riding a fancy wedding carriage offered by Gamania ▲ After finishing the

Events TW
2014.08.08
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Gama Townhall Feature Report

Albert announced: GTW created record high monthly revenue, Gama-bear won the champion title, Gamania is building childcare center and establishing clothing line.   The first Gama-townhall of 2011 took place on February 11th. CEO Albert made a statement regarding the “GASH card incident”, announcing GTW’s outstanding January revenue which proved the previous forecast to be true: GTW was not affected by the setback but created the best revenue of all time. Albert said that in the past, channel cost was way over the board and it’s unhealthy for the entire digital entertainment industry. Besides, nowadays, we have more than

Events TW
2014.08.04
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Other than notebooks, Moleskine now got…

▲(Source︰www.moleskine.com) Mobile device has been hot for years. Many paper-backed magazines were terminated accordingly and even the paper-backed notebooks are required to find an alternative way or develop by-business now. After launching Incase and not very convenient app for iPhone and iPad, the noted notebook brand, Moleskine now has some new stuff. On the Public Design Festival in Milan Italy, Moleskine showed several new notebook series, oh, no, not notebook, they were glasses, pencils, ball pens, portable lights, reading rack, and many types of bags. At the first glance, the move Moleskine acted this time was a bit confusing.

Columns On Branding
2014.08.04
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The Ocean Heroes! Gamania Bravery Successfully Returned to Taiwan!

After 72 hours for the voyage of 966km, the Gamania Bravery has successfully returned Taiwan! The summer school hosted by Gamania Cheer Up Foundation had a topic of [Bravery] this year. The outpost event in June was started with the Gamania Bravery. ▲Picture taken before setting out A brave voyage from Hong Kong to Kaohsiung Gamania Bravery had recruited 10 brave youths to join the voyage. Their mission was to sail the powerless sailboat, Gamania Bravery from Hong Kong to Kaohsiung, Taiwan. Teenagers from all over the world had to establish the mutual understanding, learn how to lift the

Events TW
2014.08.04
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Live Version of Angry Bird!

Remember some 14 years ago when cell phone was first introduced, Far Eastone Telecommunications came up with the slogan, “With Far Eastone, distance doesn’t exist.” 14 years have passed, we really do live a life without hassles caused by distance. Telecommunications, internet, cell phones, computers and household appliances integrated into one, leading our life into a path of technology. On the notion of screen technology, smart phone changed our habits of viewing things, we went from looking at the screen to using it as keyboards. This groundbreaking technology enables us to rid of buttons and keyboards. Everything you need

Columns On Ads
2014.08.04
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GAMA CITY: Connecting Each Heart in Customer Service Center

Speaking of department activity planning and creativity, our youngest colleagues in Customer Service Center (CS) seem to be taking the lead. In addition to Uniform Day and Beach Day which are familiar to Gamanians, these colleagues planned a special game community activity that combines both the virtual and real worlds around the time of Dragon Boat Festival. GAMA CITY, a game that facilitates team spirit and interaction between rookie and veteran staff through fun and interesting ways, how do you play it? Well, read on to find out!  GAMA CITY is divided into three phases: Gama community, Gama Stake-Raise

Events TW
2014.08.04
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Dazzling Motion Graphics

Have you even been astonished by the opening title of a movie or video game? Have you even been attracted to the visual effects in commercial or the story told in Music Video accompanied with the audio? The secrets behind these dazzling and eyes-catching films are Motion Graphics. What is Motion Graphics? There are two kinds of amines, and one is Animation, stemmed from movies or documentations. Such motion graphics are directly sold as products and this kind of film was called animation movie. The famous [Monster Inc.] or [Cars] are the examples.  The other is Motion Graphics, according

Columns On UX