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Back to the Roots, the Origin of G!VOICE

Back to the Roots, the Origin of G!VOICE

"G!VOICE - Gamanian" was started in 2006, and the first hard copy version of "G!VOICE" was published in 2007. 2017 is a representative milestone, and marks a new start of "G!VOICE" after 10 years of history. G!VOICE has been through every period of Gamania's history, and "G!VOICE" shall embrace its

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Revolutionary Reading Model: Trials & Triumph of G!VOICE

Revolutionary Reading Model: Trials & Triumph of G!VOICE

The "G!VOICE" we see today is quarterly published in a website format. But did you know? "G!VOICE" used to be published in various formats to accommodate our readers' changing reading habits in the past. Here are all the different reading formats of "G!VOICE" in past eras! The classic website version,

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G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

G!VOICE Top Secret Exclusive Themes, Gamanian Experts Only!

"To be Gamanian, is to know Gamania!" It has been uncountable shared Gamania memories since the first issue of "G!VOICE" over more than 10 years ago. The history of "G!VOICE", is the history of Gamanians! Readers will become true Gamanians after reading this issue's articles in the five essential themes

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How About That! Secret Numbers of G!VOICE Revealed!

How About That! Secret Numbers of G!VOICE Revealed!

"G!VOICE" has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! "G!VOICE" has accumulated history and stories into the creation we see today, but there are still many unknown parts of its past, which shall all be revealed today! "G!VOICE" Changed Its

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The Employee Welfare in Gamania, Humanized Vacation Policy.

The Employee Welfare in Gamania, Humanized Vacation Policy.

“Everything in this company is cheap except people,’ said the human resources director, Linus. The words show how important people in Gamaina are considered. With the move of Gamaina headquarter, the software and hardware are both upgraded. In the new base, a better environment, the employee welfare is also improved.

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January 4, 2016

Limitless possibilities for an integrated internet future!

In the past, people associated Gamania with gaming, which was only popular among players and enthusiasts.  Gamania launched its Convenience Store series product, which became a major hit in the Asian market with more than 1.2 million copies sold. The game "Lineage" took Taiwan's game industry to a brand new level. The beloved Maple Story remains a classic for many gamers. Now, Gamania Group expands its internet services to mobile payment, e-commerce, new entertainment media and a crowd-funding platform. All internet consumers can now enjoy the limitless fun and convenience brought by Gamania.  A bright future will be made

Feature VOL. 72
January 4, 2016

Gamania 20 Evolution, Continue to Grow Beyond the Limits

Since the establishment of the Gamania network fleet in 2015, we have set sail to the great path with iron will. Other than consolidating the our existing games, we also broke through our own confines in actively expanding the business scale of the entire ecological network, and recruiting more passionate partners into the Gamania family. Internally, we reinforced the connection of all partners in the business bodies to create rich and diverse possibilities. Externally, we established cross-industry collaborations to provide an all-rounded integration service in response to the consumer's diverse and real-time needs. We continue to evolve, and stably

Feature VOL. 72
January 4, 2016

Even when Facing with the Tides, Gamania Never Backs Down

The fearless for breakthroughs and destructive innovative DNA has always been in the veins of Gamania. This is what Gamania is, as well as the "never give up" warrior spirit Gamania kept for 20 years. For the Gamania Group, in facing with the tides of every era, we always managed to seize the chance to break through the situation, as well as turn everything into our advantage in developing a new ground! Gamania was deep rooted in the gaming industry, now fully entered into Internet lifestyle, relying on this fighting spirit present throughout the corporation. It makes our every

Feature VOL. 72
January 4, 2016

Gamania 20 backstage interview: Continue upon the old, open up the future, and create a great future

20 years. In order to condense the past, present, future, of a corporation that once created many miracles, became a group, globalized, and on its way to become a national-class flagship Internet corporation into a Gamania 20th anniversary expo, how much manpower, effort, and complicated preparation work must be put it? How many days of tireless work from day to night the Gamanians worked, just to bring this radiant and great "Gamania 20th Anniversary" expo to you! In this issue of G!VOICE, we invited Director Ahbin Chen (Ahbin) of the Brand Center, and Director Iona Chen of the Corporate

Feature VOL. 72
September 1, 2015

Implementing A Line of Security for the Mobile Phone: Digicentre

According to the 2015 First Quarter Information Security Report published by Trend Micro, the largest threat to mobile devices comes from malicious ads. According to statistics, in March this year alone, Google Play might have had more than 2,000 apps which may have contained malicious programs. In an era where almost everyone owns a mobile phone, smart phones bring convenience to people’s lives but have also become a medium for certain individuals to pry into our privacy. When these individuals begin infiltrating app downloading platforms, the potential for unknown danger forces people to begin valuing mobile safety more. Formidable

Feature VOL. 71
September 1, 2015

Creating Brand Power Within Social Networks: Ants’ Power

In the era of social media, the best way for brands to exert influence is through sharing on social media networks. However, what content should be shared? Brands have to take several issues into consideration, from the perspective of consumer habits. What sort of contents to consumers designer, and what content inspires consumers to share and repost this content? An in-depth understanding of consumers and a profound understanding of the issues mentioned above are required if one hopes to make full use of social media. Who understands consumers the best? Those who understand consumers best are the people who

Feature VOL. 71
September 1, 2015

A Revolutionary In Electronic Currency: GASH

Did you ever think that you would be able to rely on your mobile phone alone someday? From the time you open your eyes to taking public transportation on the way to work, having meals, shopping, and more. We no longer have to carry a heavy slew of change, thick wads of cash, or even a confusing stack of plastic cards to pay. This is no longer a dream of the future but something which is possible right now! The revolution from physical to plastic currency is old news. Now GASH is about to initiate an electronic currency revolution

Feature VOL. 71
September 1, 2015

Revealing the Truth About Cross-Border Electronic Commerce: Jollywiz

In November of last year, Jollywiz Digital Technology Co., Ltd., which is intimately familiar with cross-strait channels and electronic commerce, winning various service awards, officially joined the Gamania group. They added great potential to the group and became a major business focus within the group, expanding Gamania’s business plans significantly. Jollywiz and Gamania’s History Jollywiz actually has a long history with the Gamania Group! The founder of jollywiz, Kevin, was once part of the Gamania family. He left Gamania in 2005 and spent nearly 10 years starting his own business and carving out his place in the field of

Feature VOL. 71
September 1, 2015

Joint Growth and Creation by Entrepreneurs: WeBackers

When you can’t accomplish a dream alone, you may be able to draw on the strength of others and complete your plan if you create a proposal. Crowdfunding platforms have grown in popularity in recent years, matching those who need funding with sponsors so that many with great, creative ideas but lack of funding can complete their projects. While the popularity of crowdfunding overseas has resulted in record numbers of projects listed. This has resulted in division of funding and lower success rates with each passing year. Success rates fell below 40% last year. However, funding is growing more

Feature VOL. 71
September 1, 2015

New Cross-Screen Media: Coture

Through the rapid development of mobile devices and the internet, we can receive the most updated, diverse content available at anywhere and anytime through these mobile devices. People no longer receive information at fixed locations. They spend more time on mobile devices, browsing small volumes of concentrated content as they move or wait. They tend to avoid overly complicated, lengthy content. The mobilization of digital content is quietly influencing human behavior. In response to the fragmentized model which people are receiving information, content development is moving towards the lighter end of the spectrum. Lightweight Entertainment Coture is the product

Feature VOL. 71
July 6, 2015

Gamania Cheer up Foundation: Continue to Soar

Gamania is a conglomeration of dreams, converging dreams from CEO, Albert, fellow Gamanians and many others from the society.  Founded for over a dozen years, Gamania has continuously received support and help from the outside over the years which prompted it to think about establishing an integrated and organized institution to give back to the society and to fulfill its corporate social responsibility. Hence in January 4th, 2008, Gamania officially founded, Gamania Cheer up Foundation.  The Foundation believes that teenagers are the initiators of all dreams and the main force that drives our future world. However, in this age

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July 2, 2015

Courage Triology-Part 2:Stepping Out of Comfort Zone, Outdoor Training that Inspires Courage

The Nature could teach us many things, including the “self” we’ve never really discovered. This 5 day outdoor training enables teenagers to learn by exploring and experiencing the Nature. From river tracing and canoeing, they learned to build a team, to lead and cooperate. From assemble and dissemble tents and cleaning the camp site, they acquired the ability to be independent and take initiative. From the challenge of mountain climbing, they learned to take care of each other, self-motivation and the positive attitude to never give up.  Stepping out of the comfort zone, out of complacency, you can hear your

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