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Category: 2015

2014.08.08
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Gama Townhall Feature Report

Albert announced: GTW created record high monthly revenue, Gama-bear won

Events TW
2014.08.04
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Dazzling Motion Graphics

Have you even been astonished by the opening title of

Columns On UX
2014.08.04
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Take a Peek at Lady Gaga’s Born This Way Marketing Strategy

The two of most vibrant and active “brands” in the

Columns On Market Trends
2014.08.04
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Feature Report on Gama-Cup in Window on China Theme Park Gama-Cup 2011, Fight for Glory!

The 16th Gama-Cup was held in Window of China theme park

Events TW
2014.08.04
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Gamania Mobilization First Chinese Designer Nominated for Grammy Awards: Ching-yang Hsiao

June, 20th, Gamania invited a super-star guest – the designer,

Events TW
2014.08.04
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Gameastor and Fantasy Fish Co-Hosted Game Camp

Although occupying different functions as operation and R&D, Gameastor and

Events TW
2014.08.04
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Soul Captor: Let’s Begin the Adventure with Adorable Souls in CB Test!

Oriental fantasy online game, Soul Captor, developed by Gamania’s Seedo

Events TW
2014.08.04
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Other than notebooks, Moleskine now got…

▲(Source︰www.moleskine.com) Mobile device has been hot for years. Many paper-backed

Columns On Branding
2014.08.04
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The Ocean Heroes! Gamania Bravery Successfully Returned to Taiwan!

After 72 hours for the voyage of 966km, the Gamania

Events TW
2014.08.04
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Live Version of Angry Bird!

Remember some 14 years ago when cell phone was first

Columns On Ads
2014.08.04
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GAMA CITY: Connecting Each Heart in Customer Service Center

Speaking of department activity planning and creativity, our youngest colleagues

Events TW
2014.08.01
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Gama Flag, Go Go Go! Gamanian+ Gama Flag: Best Moment

Energetic and playful Gamanians just can’t seem to sit still,

Feature
2014.08.01
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Present Your Core Ideas

I’ve been blogged about core ideas, the importance of core

Columns On Ads
2014.08.01
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The greatest and most expected 1st national CSO championship is coming!

The greatest and most expected  1st national CSO championship is

Events TW
2014.08.01
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Rao, Min-Han, “It is our responsibility to play consciously at work!”

▲Senior Supervisor of R&D department  If game equals fun, the

Feature VOL. 35
2014.08.01
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The “It” Field in Design: User Experience

What is User Experience?    We often here friends saying,

Columns On UX
2014.08.01
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China 2011 Spring Banquet—“A Beast on the Prowl; Turning the Tide Around”

GCN hosted its very own Spring Banquet on February 25th

CN Events VOL. 34
2014.08.01
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Weylen Tseng: Work and Play Have all Mixed Up Together!

▲Creative Center-Concept Design   Prior to joining Gamania, Weylen worked

Feature