
Back to the Roots, the Origin of G!VOICE
“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and
▲(Source of picture: http://blog.regalmanners.com/ ) Open your mind
Epic fantasy masterpiece, Forsaken World Online made its debut closed
▲Sacred Lake: Yamdrok Lake (Provided by: GCN, Sida Yuan)
The greatest and most expected 1st national CSO championship is
Energetic and playful Gamanians just can’t seem to sit still,
What is User Experience? We often here friends saying,
GCN hosted its very own Spring Banquet on February 25th
▲Senior Supervisor of R&D department If game equals fun, the
Internet has already become one of the indispensible marketing tools
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked
Design critic, Donald Norman once said, “A product that has
If Maru-Waka didn’t get Jaime Hayón to do cross-over collaboration,
Make the Year of Hare Pop: Creative Porcelain Painting Show
▲Deputy-Manager of Division 1, Game Operation Department GTW If
Marketing people care about consumers’ purchase decision, therefore they evaluate
Gamania is known for its unique play style and work
In the information era of high mobility, people demand not

“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and

The “G!VOICE” we see today is quarterly published in a website format. But did you know? “G!VOICE” used to be published in various formats to

“To be Gamanian, is to know Gamania!” It has been uncountable shared Gamania memories since the first issue of “G!VOICE” over more than 10 years

“G!VOICE” has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! “G!VOICE” has accumulated history and stories