
Back to the Roots, the Origin of G!VOICE
“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and
Albert announced: GTW created record high monthly revenue, Gama-bear won
The two of most vibrant and active “brands” in the
The 16th Gama-Cup was held in Window of China theme park
June, 20th, Gamania invited a super-star guest – the designer,
Although occupying different functions as operation and R&D, Gameastor and
Oriental fantasy online game, Soul Captor, developed by Gamania’s Seedo
▲(Source︰www.moleskine.com) Mobile device has been hot for years. Many paper-backed
After 72 hours for the voyage of 966km, the Gamania
Speaking of department activity planning and creativity, our youngest colleagues
Energetic and playful Gamanians just can’t seem to sit still,
The greatest and most expected 1st national CSO championship is
▲Senior Supervisor of R&D department If game equals fun, the
What is User Experience? We often here friends saying,
GCN hosted its very own Spring Banquet on February 25th
▲Creative Center-Concept Design Prior to joining Gamania, Weylen worked

“G!VOICE – Gamanian” was started in 2006, and the first hard copy version of “G!VOICE” was published in 2007. 2017 is a representative milestone, and

The “G!VOICE” we see today is quarterly published in a website format. But did you know? “G!VOICE” used to be published in various formats to

“To be Gamanian, is to know Gamania!” It has been uncountable shared Gamania memories since the first issue of “G!VOICE” over more than 10 years

“G!VOICE” has, over the years, been seen more than 4,000 days, published 78 issues and printed nearly 20,000 copies! “G!VOICE” has accumulated history and stories