
GAMANIA 25th KEEP ROLLING
Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and
Albert announced: GTW created record high monthly revenue, Gama-bear won
The two of most vibrant and active “brands” in the
The 16th Gama-Cup was held in Window of China theme park
June, 20th, Gamania invited a super-star guest – the designer,
Although occupying different functions as operation and R&D, Gameastor and
Oriental fantasy online game, Soul Captor, developed by Gamania’s Seedo
▲(Source︰www.moleskine.com) Mobile device has been hot for years. Many paper-backed
After 72 hours for the voyage of 966km, the Gamania
Speaking of department activity planning and creativity, our youngest colleagues
Joyce, GM of Playcoo “Surrounded by the institution of
Lucent Heart: Europe CB Test to be Launched! Playcoo, R&D
G!VOICE: Gamania’s always celebrated the Game Day in the form
For general companies, when engaging in critical policies, there will
▲(Source of picture: http://blog.regalmanners.com/ ) Open your mind
▲Sacred Lake: Yamdrok Lake (Provided by: GCN, Sida Yuan)
Epic fantasy masterpiece, Forsaken World Online made its debut closed

Gamania will officially enter its 25th year in 2020. In this issue of G!VOICE, we will start off by decoding the new brand identity and

As Gamania turns 25 years old, the Brand Center invited the Taiwanese-Japanese design team “S.SELECT LAB” to create the brand new supplementary identity. This seemingly

5 years ago, at the age 20, Gamania Digital Entertainment established its goal to developed into an Eco-Internet Enterprise. 5 years later today, the Gamania