
Gama-esque Renaissance – Additional Feature: Fulfilling CSR
Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to
Albert announced: GTW created record high monthly revenue, Gama-bear won
June, 20th, Gamania invited a super-star guest – the designer,
Although occupying different functions as operation and R&D, Gameastor and
Oriental fantasy online game, Soul Captor, developed by Gamania’s Seedo
▲(Source︰www.moleskine.com) Mobile device has been hot for years. Many paper-backed
After 72 hours for the voyage of 966km, the Gamania
Speaking of department activity planning and creativity, our youngest colleagues
The two of most vibrant and active “brands” in the
The 16th Gama-Cup was held in Window of China theme park
Gamania is known for its unique play style and work
Marketing people care about consumers’ purchase decision, therefore they evaluate
In the information era of high mobility, people demand not
Barbie, a plastic doll without life, not only sold billion
Created by Gamania’s subsidiary, Seedo Digital Co., Soul Captor the
Since Gamania Cheer Up Foundation was established in 2008, they
Gamania Game Developers Exchange (GDEX) made its debut appearance in

Additional Feature: In 2008, Gamania created a “first” in Taiwan’s online gaming industry by setting up “Gamania Cheer Up Foundation”. Its main focus is to

A twelve years’ accumulation of strength leads a long way. In Chinese, twelve years is called a cycle, or Gi Nien in ancient texts. In

Won’t do without you~Gamania has big events all year round! Although at Gamania we don’t actually party all year round, throughout each quarter we do

8. GAMA Space:Breaking New Grounds; Broadening the Visions In June 2016, Gamania moved its headquarter that stood for 21 years in Zhonghe, to Neihu. The new